My Serenity video game is a work-in-progress, constantly growing in content, and improving in performance. Thus far, I’ve completed a high-polygon model of the ship exterior. I have been working in the Unreal 3 Engine and have created a low-polygon model of Serenity in the Unreal Development Kit. The high detail model allows me to create texture maps to be used in the game engine that can make the low-polygon model look as detailed as possible while still being able to run in real-time. The demo showing the model from the Unreal Development Kit can be downloaded below.
Updated 5/23/2010 ver. 1.1
Should run much faster now